Saturday, June 13, 2009

New e-mail!

Because of people needing my support they somehow found my personal e-mail. DON'T CONTACT ME THROUGH IT! I made a new one for anyone needing to contact me: ninjamapping@live.com

Map Problems

Unfortunately I've come across a problem with two of my maps in the editor that I can't seem to fix.
1) mp_untitled : > Click here to see mp_untitled <
When I open the file in the editor the map is blank but the file size is not 0KB. So the maps there but I have no way of editing it or completing it. This really ticked me off as I was almost finished it.

2) mp_shaft :
When I open this map in the editor it wont open. It gives me an error about worldspawn settings and shuts down the editor. I've lost all my work on this map as well. This one was done too. All I had to do was script the elevator and compile/test. BAM! Its gone too... Unless I can find a way to fix the worldspawn.

Saturday, May 30, 2009

mp_desert_camp

Originally I had named this map "mp_knifepit" but later changed it to "mp_desert_camp" when it started looking like...well...a camp in the desert. The picture with the lamp poles is the most current one. Yes i know the lighting in the editor is bad but ingame it looks better. Also there are a few screw ups like FLOATING PALM TREES in the background that I have to fix. Anywho, I made this map a month or two ago and I'm posting it now.

Screenshots:





Friday, May 29, 2009

mp_killingpits

I made this map a while back, its basically ready to go..just a few minor things.
I felt like doing my own version of "mp_killhouse" and gradually it turned out to be a pit in the ground that people had to fight to death in. I picture this as a good map for painball. Its larger than killhouse. There's plenty of buildings to hide in, behind, on and around. Also I added a slightly flooded pit to the middle of the map. The pole holding up the bridge is HOPEFULLY destructible...if I can get the map working properly. Also, the lighting you see is from the editor, NOT the game. Its not done to its best.

Screenshots:





mp_ninja_boxes

I was playing on the CoD4 #Afterlife zombie server when we started playing a map called "cube" by the infamous mapper Kill3r. Once again I felt the need to make my own version of it. This one is the exact same size rooms, no death rooms and 2 floors. Less rooms as well. Every room will be a different colour (as you can see from the screenshots) and it's a map made simply for amusement or zombies. Have fun!

Screenshots:





mp_forest_arena

I was playing on the CoD4 #Afterlife zombie server when we started playing a map called "mp_forest_arena". It was a great idea but the trees were way too close together, bad lighting and very very patchy (the walls were made of 10+ pieces. I decides to make my own version...as usual when I see a good map idea, badly made. Its the same shape, round. I added walls for spawn protection from the teams since theres no cover. This is a map for fast gameplay/ zombies. Very very difficult to hide so work together with your team to survive.

Screenshots:





mp_shaft

I was playing on the CoD4 #Afterlife zombie server when it switched to a really really badly made map called "mp_shaft". I thought to myself id make my own version of it. Mines slightly different. I'm going to add an elevator on it (hovering) that goes up and down automaticly every so often. You will be able to jump down and land on the floor/elevator and live. Unlike the original version, you CAN get back up to the top. The shaft is way deeper in my version and the elevator wont move very fast, but it wont be extremely slow either.

Heres some screenshots:

my editor is having problems and I cant seem to open this map. when problem is fixed I'll post screenshots ^^

Sunday, May 24, 2009

mp_untitled (suggest please)

I started working on a map with absolutly no image of what it would turn out to be in my mind. The map is still being worked on. As you can see in the pictures below, I'm working on another building (the yellow caulk), a warehouse that you will be able to enter. This is what I get after a week and a half of combining my custom prefabs and ideas as I went. I DO NOT have a name for this map yet, any ideas apreciated. It will be called "mp_(you decide)"

The lighting ingame will hopefully by the same as "mp_pipeline".

Yes, this only took me a week and a half. Lemme know what you think below. =)





N!nja Maps Blogspot Created!

Welcome to my blogspot page where I'll post information on the maps I work on. More at my site: http://ninjamapping.guildlaunch.com/